Need a turret as well as a submarine ASAP? Start building both and watch the efficiency soar!Īs for the buildings, it would be a waste of time to go over the usual walls, power generators and the like. This means that not only is it easier to search and quickly locate that specific turret or submarine to build, but it's also much handier by allowing you to simultaneously build choices of many different types. What's changed for the better, however, is this one-stop shop now divides all your possible building options into four main tabs: infrastructure, base defenses, men and vehicles. The interface is unarguably familiar with the aforementioned isometric, 2D view of the battlegrounds with a menu on the right-hand side of the screen detailing your radar, resources, and building options. In any case, at least we're reminded this is just a simple game intended for enjoyment. This is both refreshing and grating at the same time but it works - in a way. Northern Exposure's Barry Corbin tries his best to make certain his good old Yankee patriotism is understood while Sliders' Kari Wuhrer's physical attributes are amply displayed in every clip she graces.īut, instead of shooting themselves in the foot by taking such an unquestionably silly premise as Russian airships flying into New York City with the straightest of narrative tones, the video segments are shot with a "we know you know that it's all just a lark anyway" attitude. Which is proven more now than ever before, helped in part by the overly camp, full-motion video briefings that, despite trying so hard to be taken lightly, make you want to laugh at them, not with them. Not to put too fine a point on it, "red" in this context still equals "evil," but no one really takes the game's premises seriously, do they? That alternate World War II had the Soviets contained, but now a new, last-minute danger has arisen with mind-control machinations and an invasion straight into the American capital. How exactly did that happen?Ĭommand & Conquer: Red Alert 2 continues where the 1996 original left off. But, for some reason, mainly due to small, yet effective gobs of spit and polish, it's a blast.
Same isometric 2D view, same resource management, same tiny unit sprites, same regurgitated real-time strategy (RTS) tricks. Indeed, the immediate gut instinct while loading up Command & Conquer: Red Alert 2 is that it's often difficult to tell it apart from the original game made almost five years before. Yes, it's "comfort food" that entertains you and with what seems like the 403rd installment in the Command & Conquer series, Westwood successfully believes in the old adage of reaching a man's heart through his stomach. Everything feels familiar to millions while being just slightly different enough to dish out a good time for all. It's like playing Doom II, watching another season of The X-Files, or listening to a new Oasis album - nothing is too innovative, too shiny, or too confusing.